Day 3: Animation
January 4, 2010 by pekuja · Leave a Comment
Well, I’m a few hours late, but I did make some progress on my game project after the OS reinstall debacle, while also switching IDE’s from Code::Blocks to NetBeans, because I wanted version control integration, which CB doesn’t provide.
Back to the actual progress, I grabbed some animation code from the SFML wiki, and added it to my project. I was able to use the run animation I made earlier, and my state machine can fire up animations by their names, which should be really nice later if I make the system scriptable. I think the animation is actually looking surprisingly nice for six 8×8 frames:
