Day 7: Getting Scratchy up to date
January 8, 2010 by pekuja · Leave a Comment
I’m continuing my work on my personal game development library. I ported my map loader from my earlier SFML code and also added some of the player state machine stuff in, so now I can at least move the character around a bit. I do still need to write my own animation code though, because the old code was SFML specific and the license had the Creative Commons Share-Alike clause, so I’d rather avoid that, since this isn’t a huge deal to write my own code for.
One thing I like about writing my own base code is that I get to finally learn some OpenGL. I’ve been meaning to learn it for a while, but just never got around to it. So far, not doing much with it. Just textured quads. I did figure out how to use vertex arrays instead of immediate mode, so at least my code should be pretty portable if I want to go embedded some day.