Globehopper post compo release
Note: The game has been updated again since this post. You can always find the latest version at: http://pekuja.com/games/globehopper/
So, a couple of days after the compo, this release makes some of the most obvious adjustments to the game. You no longer jump straight up, but instead forward at a slight upward angle, so you’re roughly jumping at whatever you see on the screen. The camera behavior is now such that it has more lag while you’re jumping, so you get no sudden disorienting twists and turns. I’ve adjusted the gravity and running speed so that you will no longer enter orbit if you run on a small planet. To not make it too slow to run around really large planets though, you can now press Shift to run faster. This will of course make you fall off the smaller planets. Also, to avoid having to look around for the next checkpoint, I’ve added a handy compass arrow that will always point you at your checkpoint. And as a final coup-de-grace, you can now load arbitrary Wikipedia pages at will. Just press ‘T’ and you’ll get a text prompt. Enter a page name and press Return/Enter. You can also still press ‘R’ to load a random page (or just leave the text prompt blank), and Duke Nukem Forever is still on speed dial with ‘F’.
Find the game after the more.
WASD to move, Shift to run, Space to jump forwards, R to load random level, T to load arbitrary level, F to load the Duke Nukem Forever level.

Neat! I seemed to ricochet off of little planets a lot, not sure if that is intentional.
The “Chicken” article destroys the framerate for me